“Yes, I’m sick, officer. And I’m tired of,
that the disease eats me from the inside.
And I am also tired of death,
who do not value their happiness,
who laugh at the suffering of others,
I’m tired of all this!"
K/f "saw: survival game"
This summer, visitors to game exhibitions did not feel safe. The events honored with his attention a terrible maniac nicknamed "Death Designer". Talked about a new entertainment program based on a series of films "saw". But journalists, before going to his interview, prudently made a will, said goodbye to families, friends and relatives. After all, each of them ruined many virtual lives. And the designer does not leave such acts with impunity ..
Game in the game
Everyone who watched the film “saw: a game of survival” remembers that the detective David Tepa shot. Contrary to the events of the original source, in Saw: The Video Game, Where the action takes place between the first and second films, it suddenly turns out that the investigator who lost his partner, at a dead end in search of a maniac, tried to knock out his brains from despair. The funny thing is that the script was written by the authors of the plots of the first and second films – James won And Lee Wonell. What is it: amnesia, the action of "grass" or a creative crisis? I’m afraid we will never know this.
The unlucky detective David Tepa could not even shoot himself. fortuneclockcasino But, he immediately fell into the field of view of the designer. He carefully cured the wounded guard of order and locked in a small room in a mental hospital, or rather, in the toilet. Having woke up, the detective felt a strange device on his head. Suddenly the TV turned on. John Kramer (designer of death), obsessed with the idea of teaching people to appreciate life, broadcast from him. He “proposed” to play a game whose rules are simple, but their violation is fraught with death. At the same time, I was “pleased” by the news that on the Tepa’s head, a bear cap, not slamming, but breaking the victim’s jaws, and that he was about to work. If the investigator does not take a measure.
In such conditions, you have to quickly think about how to remove a nightmare device. It is worth delaying – and the device will smear the brains along the wall. After removing the "helmet", troubles are just beginning. A maniac throughout the territory of an abandoned psychiatric hospital, converted for his own needs, arranged TVs from which he carries unkind news. It turns out that the designer sewed the key in the chest of David, necessary for other captives in order to get out of this nightmare. Everyone shakes in his own skin and does not want to die at all. Everyone who manages to leave the torture rooms before the expiration of the time allotted by the maniac is attacked by the hero, trying to get the treasured key to freedom. You have to defend yourself.
The first film from the series "saw" appeared in 2004, and in 2010 the seventh part will be released on large screens. Typically, the minor budgets (an average of 10 million dollars per picture) and cash fees over 100 million remain unchanged features of Hollywood. The first film was generally shot for 1.2 million and income exceeded the cost of almost 100 (!) once. Shot in just 18 days, he turned out to be the best in the series. The larger the figure in the name, the worse the cinema. An interesting idea turned into a gold mine. More recently, the sixth picture is full of meaningless cruelty, a puddle of blood, dumped intestines and corpses and is completely devoid of charm of the first part. Rent, having come to the cinema in the year 2050, on the poster you can see a poster with the inscription "saw 47".
But the struggle does not give pleasure. There are only three actions: a blow, a strong blow and a block. Fights a protege with the help of improvised objects or, in extreme cases, fists. Whether it is an ax, a shovel, a baseball bat or a scalpel, the damage is almost the same, and there are no wisdom of using these things and at all. In addition, the blows look the same. A pistol will be thrown several times, riding from need to suffer with a primitive and uncomfortable battle system. But happiness will not last long: there are only six rounds in the barrel, and the spare ones are not lying anywhere. Yes, and animation animation, insanous televisions and other stationary interior items make it only surprise to the absence of any sane physics. There is a third option – to destroy the enemy, luring it into a trap. But here you don’t really go for. If you pull the switch in time, the striker located in a puddle will die from the electric current. Or you can install a stretch, hitting which, the enemy will tear his head with a shot from a gun. Well, at least, there is constantly no need to toil in tedious fights – there is little cannon meat.
But there is plenty. Unfortunately, this is “plenty”-all the next self-digging, and something new, not seen in a series of films “saw”, is not at all. Having passed two chapters out of seven, you will already face 90 % of the traps. Just in outrageous quantities, deadly stretch marks or mechanisms installed on the doors are placed, opening which, urgently need to press the number from one to four, otherwise the kayuk again. And preservation at any convenient moment is not provided here. After failure, a return to the checkpoint takes place. Thank you, Zombie Studios, that they did not bother for a PC version create "quick saving/loading".
Partly the situation is saved by confusing puzzles. Moreover, it is often to solve the ridges of the maniac very quickly, because the doors in the room are locked and the timer is turned on. As soon as the released minutes expire, the bombs in the room are detonated. To get out of an ambush, it is necessary to perform certain actions, and the door will open outward. Sometimes you need to find the key (for example, in the toilet full syringes and feces) or find the castle code. But most often you have to urgently break electrical panels, locks, insert the gears into confusing mechanisms, or fix the valve throughput on the pipe. The solution of such puzzles is not a simple lesson. Sometimes so that it is necessary to take a picture of the screen and try to build possible options in the head, noting the right pencil in the image editor. And it’s really great. Take a look at the third screenshot. In the center is a power source, it is necessary to apply from it to thirteen elements. And you need to do this in two minutes. The first time is hardly feasible, but after long torment, finally solving this rebus, you will feel like a winner. It is doubly pleasant that having dealt with the task, you are saving someone’s life or your own.
The saw "Motorite" is popular Unreal Engine 3, used in hits such as GEARS of WAR, BIOSHOCK, Unreal Tournament 3, Mass Effect, Mirror’s Edge and several dozen popular games. True, the developers failed to dispose of the capacity of the technology. Weak models of characters, continuous dark corridors and rooms, and even sudden falls of FPS. Licensing of this engine to the Japanese publishing house Konami certainly flew into a penny. This indicates a decent financing of the project, unlike the vast majority of “Games-to-films”. Plisher hoped to make a game franchise from the "saw" no worse than the series Silent Hill, but he lost with the studio, which he entrusted to the development.
But it is unfortunate that the creators did not have enough ingenuity to give the protagonist the opportunity to make brutal reprisals against the attackers, similarly to manhunt. Given the age rating "17+" and the subject of the project, they have the place here. Like secretive actions. But sneaking up to the enemy will not work, it will not even be possible to look out from the corner. The scale of the spiritual state, as in Fahrenheit, can only dream. There is no online either. But building intrigues to each other on the network would be great. Add the authors these elements – and Saw: The Video Game would be much better. But there is a chance to see a really good game based on the “saw”: the publisher is satisfied with sales, and therefore the announcement of the continuation will probably not be long in coming. It remains only that the development of the sequel will be entrusted to more competent and creative developers.
However, to big lovers of the Survival Horror genre and fans of "saw" Saw: The Video Game Maybe you can like it. In places, a sense of fear and its own helplessness is sustained here, and music sometimes makes you shudder.
Pros: interesting puzzles, which will have to sweat on the decision;soundtrack, inhaling air into the lungs of the game lying in the coma.
Cons: the discrepancy between the plot of the game and the film;useless combat system;repeated traps and situations;Unjust power of the Unreal Engine 3 graphic engine.